Search found 8 matches

by Etyop
Fri Oct 20, 2023 10:25 am
Forum: Requests, new functionalities
Topic: Allow to export texture from meshes
Replies: 8
Views: 23225

Re: Allow to export texture from meshes

Hey, it looks good! It is not perfect and I still some work to do to make it look better, but it's already so satisfying to see my texture properly applied. Thank you so much
by Etyop
Wed Oct 18, 2023 8:44 pm
Forum: Questions
Topic: Mesh exports appear to be sliced
Replies: 2
Views: 1843

Re: Mesh exports appear to be sliced

It works, thanks a lot !!
by Etyop
Tue Oct 17, 2023 6:58 am
Forum: Requests, new functionalities
Topic: Allow to export texture from meshes
Replies: 8
Views: 23225

Re: Allow to export texture from meshes

Thank you, I'll look into it in the next days!
by Etyop
Mon Oct 16, 2023 7:01 am
Forum: Questions
Topic: Mesh exports appear to be sliced
Replies: 2
Views: 1843

Mesh exports appear to be sliced

Hi I've been using CC for over a year now, taking LiDAR scans, creating meshes with PoissonRecon, and exporting those to OBJ. Since the beginning my exports appeared "sliced" as seen on the screenshot below, but I always thought it was just the software I was using after that had a poor 3D...
by Etyop
Tue Oct 03, 2023 7:17 am
Forum: Requests, new functionalities
Topic: Allow to export texture from meshes
Replies: 8
Views: 23225

Re: Allow to export texture from meshes

Hey Daniel, sorry for bumping this old thread. Do you know if it is possible now ? Thanks.
by Etyop
Wed Aug 10, 2022 12:58 pm
Forum: Questions
Topic: Merging 36 different 24 million points LAZ
Replies: 4
Views: 2560

Re: Merging 36 different 24 million points LAZ

Hi Daniel, Thank you so much for this answer ! PoissonRecon perfectly fits my needs. For future readers struggling like me to export LiDAR clouds to only ground mesh : Run CSF at 0,5 / 1 Subsample random 1,900,000 points PoissonRecon octree 9 There you have your ground + roads only Have a very nice ...
by Etyop
Thu Aug 04, 2022 4:09 pm
Forum: Questions
Topic: Merging 36 different 24 million points LAZ
Replies: 4
Views: 2560

Re: Merging 36 different 24 million points LAZ

Hi, Actually I found a way to go-around the problem. The game in which I need to load the mesh only accepts 200k triangles per mesh (and a max total of 1M triangles). I run CSF seperately on my 36 LAZ files at 0,5 / 1 and then subsample. But here is my new problem My cloud contain a lot of trees. CS...
by Etyop
Mon Aug 01, 2022 11:29 am
Forum: Questions
Topic: Merging 36 different 24 million points LAZ
Replies: 4
Views: 2560

Merging 36 different 24 million points LAZ

Hi, I'm trying to merge a total of 36 LAZ, all made of 20M to 30M points. However, I can't seem to be able to do it with my computer, I run out of memory everytime. I have 16 GB RAM + 128 Gb virtual memory on a NVME SSD. I'm following this tutorial (my goal is to create a map based on where I live o...