Search found 12 matches
- Wed Sep 30, 2015 9:24 pm
- Forum: Questions
- Topic: Rendering and Picking
- Replies: 1
- Views: 2693
Rendering and Picking
Hello, first of all congratulations for the CloudCompare software. I think it really outperforms Meshlab in a series of ways, has a much more clean code, and has great ideas implemented. Altough, I notice it can be somewhat slow in rendering large point clouds. I have some simple questions that I've...
- Mon Mar 30, 2015 9:45 pm
- Forum: Questions
- Topic: Collinearity equations: from image to world coordinates
- Replies: 1
- Views: 1868
Collinearity equations: from image to world coordinates
Hello,
how can one use the collinearity equations parameters (estimated with the Bundler import interface), to transform a given image point to the world coordinates?
how can one use the collinearity equations parameters (estimated with the Bundler import interface), to transform a given image point to the world coordinates?
- Thu Oct 09, 2014 10:48 am
- Forum: CCLib
- Topic: Orthomosaic Computation
- Replies: 17
- Views: 60640
Re: Orthomosaic Computation
Hello, I managed to get some results. However, some images, on the extremes, are getting a lot of distortion (as we are projecting the images to the same origin).
Maybe we have to shift the cameras a bit as we build the mosaic. I can show you some results and I can give you my code, just tell me how.
Maybe we have to shift the cameras a bit as we build the mosaic. I can show you some results and I can give you my code, just tell me how.
- Wed Oct 08, 2014 10:02 pm
- Forum: CCLib
- Topic: Orthomosaic Computation
- Replies: 17
- Views: 60640
Re: Orthomosaic Computation
I think that is correct. And that is simlar to what is implemented in OrthorectifyAsImage.
But you use the a0, a1, a2, b0, b1, b2, c1, c2 indices estimated with your optimization routine. However I want to project those points with R and t from Bundler. Is this what you are thinking?
But you use the a0, a1, a2, b0, b1, b2, c1, c2 indices estimated with your optimization routine. However I want to project those points with R and t from Bundler. Is this what you are thinking?
- Wed Oct 08, 2014 8:24 pm
- Forum: CCLib
- Topic: Orthomosaic Computation
- Replies: 17
- Views: 60640
Re: Orthomosaic Computation
Yes. I want to project all image pixels on the same plane, but using the R and t matrices from Bundler, with intrinsics.
But I was trying to do the math I could not deduce how Z = Z0 results in those equations.
But I was trying to do the math I could not deduce how Z = Z0 results in those equations.
- Wed Oct 08, 2014 8:07 pm
- Forum: CCLib
- Topic: Orthomosaic Computation
- Replies: 17
- Views: 60640
Re: Orthomosaic Computation
From the Bundler manual, we have that We use a pinhole camera model; the parameters we estimate for each camera are a focal length (f), two radial distortion parameters (k1 and k2), a rotation (R), and translation (t), as described in the file specification above. The formula for projecting a 3D poi...
- Wed Oct 08, 2014 7:40 pm
- Forum: CCLib
- Topic: Orthomosaic Computation
- Replies: 17
- Views: 60640
Re: Orthomosaic Computation
That I understand. I don't understand why this needs another parameter estimation and does not use the outputs from the Bundler. Do you understand how the x= (Z-Z0)... Y=(Z-Z0)... degenerates in those simple equations? I think the key to the problem relies on that. Another question, how do you proje...
- Wed Oct 08, 2014 6:59 pm
- Forum: CCLib
- Topic: Orthomosaic Computation
- Replies: 17
- Views: 60640
Re: Orthomosaic Computation
What I dont understand for now is that you are not projecting the 3d points onto the orthorectified image: you are using the 2d points from the original image.
- Wed Oct 08, 2014 4:11 pm
- Forum: CCLib
- Topic: Orthomosaic Computation
- Replies: 17
- Views: 60640
Re: Orthomosaic Computation
Hey, I am trying to use the R matrix from Bundler to compute the a[3], b[3] and c[3] vectors. It is not working. I have been struggling to understand the following equations in the orthoRectifyAsImage function Here you are computing the image extrema: xi = -halfWidth; yi = -halfHeight; qi = 1.0 + c1...
- Wed Oct 08, 2014 1:29 pm
- Forum: CCLib
- Topic: Orthomosaic Computation
- Replies: 17
- Views: 60640
Re: Orthomosaic Computation
Ok, I am going to try and use it and if you are interested i can show you some results. Thank you very much