Search found 3 matches

by JDA
Fri Aug 07, 2015 1:00 pm
Forum: Issues, bugs, etc.
Topic: Wrong sign when computing point/mesh distance
Replies: 0
Views: 3493

Wrong sign when computing point/mesh distance

Hello ! We have a mesh with some sharp edges and, sometime, computing signed distance around these edges return a wrong sign. If I have understood correctly, sign is computed using orientation of the closest triangle and in the case where closest point is on a (very) sharp edge, a "wrong" ...
by JDA
Wed Dec 31, 2014 4:53 pm
Forum: Issues, bugs, etc.
Topic: Crashing when computing distance cloud/mesh
Replies: 7
Views: 8238

Re: Crashing when computing distance cloud/mesh

Ok, it works! I think you have the same problem on STL load when unifying vertices (line 417 of STLFilter.cpp).
sphere.zip
STL crash
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by JDA
Wed Dec 24, 2014 9:41 am
Forum: Issues, bugs, etc.
Topic: Crashing when computing distance cloud/mesh
Replies: 7
Views: 8238

Crashing when computing distance cloud/mesh

Hi, I have a crash when I compute distance between "particular" (?) cloud and mesh. Particular because the cloud has "only" 1000 points and the mesh is "small" (see attached files). It seems that determineBestOctreeLevel() function of comparison dialog always return 20,...