Hi all,
it seems that when you use EDL, there is a problem when the camera enters in the bounding box, the EDL render does not work in this case.
Is it a limitation of the EDL or a problem of implementation?
JF
EDL and bounding box
Re: EDL and bounding box
I would answer: both! In fact, the computation is done in "screen space", and we should give to the shader the actual bounding box of what's actually visible and not the whole bounding box (but of course, it's much harder to compute in real time).
However, there are first approximations that can be easily done and that should do the trick, but I didn't had the time to test them!
However, there are first approximations that can be easily done and that should do the trick, but I didn't had the time to test them!
Daniel, CloudCompare admin
Re: EDL and bounding box
Is this in 'perspective' mode? I didn't tried EDL in this mode!
I will disable the "zoom" following effect for perspective modes if this is not satisfactory.
I will disable the "zoom" following effect for perspective modes if this is not satisfactory.
Daniel, CloudCompare admin