Hello,
I'm using a primitive factory sphere and measuring the distance from this sphere to a point cloud. In the heat map created from the distance calculation I notice a ripple effect that I'm assuming is caused by the edges of the sphere. I'd like to increase the drawing precision to get rid of the ripples. The dialog box will only let me increase the drawing precision to 360. Is there a way to increase beyond 360?
Thank you,
Cody
Sphere Drawing Precision
Sphere Drawing Precision
- Attachments
-
- RippleEffect.jpg (347.95 KiB) Viewed 6238 times
Re: Sphere Drawing Precision
Ah not currently. I can increase this limit in the next alpha release though. I'll keep you posted.
Daniel, CloudCompare admin
Re: Sphere Drawing Precision
Great, thank you!
Re: Sphere Drawing Precision
Ok, I uploaded a new version (2.12.alpha version for Windows). I'll let you test.
Daniel, CloudCompare admin
Re: Sphere Drawing Precision
Tested. It's amazing. Thanks again!
-
- Posts: 187
- Joined: Tue Mar 05, 2019 3:59 pm
Re: Sphere Drawing Precision
Just checking, are you using the distance to primitive function? That won't have any "ripple" because it is calculated on the sphere definition rather than the drawing detail level like the distance to mesh function.
Re: Sphere Drawing Precision
Thanks for the info. I am not using the distance to primitive function but will definitely give it a try.