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Re: Texture of collapsed towers
Posted: Sun Oct 17, 2021 6:59 pm
by daniel
Hi,
No, that's not possible.
Re: Texture of collapsed towers
Posted: Mon Oct 18, 2021 10:23 am
by PablerasBCN
Sticking to the original castle example, once you've the wall unwrapped, you should be able to export it to a raster and have it edited in a Photoshop like softwhare, so once you've it "textured" as you whant, is there any way to bring back that texture into the original point cloud?
I've been abe only to extract a road, rasterize it, edit it in Image editor, back to Tiff, extract geo coordinates from original geotiff and cast theese to the modified tiff, import into CC as poitn cloud, delete original cloud colours and interpolate colors from geotiff cloud.
But road is somewhat planar object where in the castle, while the unwrapped cloud is planar, the original isnt.
Re: Texture of collapsed towers
Posted: Wed Oct 20, 2021 2:33 pm
by PablerasBCN
I was thinking about this...
Would it be feasible to have the unroled mesh and roll it again to original position?
by picking unroled spline and picking the original spline....
Re: Texture of collapsed towers
Posted: Wed Feb 02, 2022 9:55 pm
by loic
Hi, I would like to do something similar with a tree bark.
I would like to 3D scan a tree bark and then unfold it as a texture.
Do you think this method would work?
Thanks in advance
Re: Texture of collapsed towers
Posted: Thu Feb 03, 2022 10:36 am
by daniel
While it's easy to unroll a cloud with colored vertices, I think it may still be a challenge to unroll a mesh with a texture.
But in your case I guess it is indeed a point cloud with RGB data? In this case, yes the unroll tool should help. And then you can even use the 'Rasterize' tool to convert the flat/unrolled tool and export it as an image (and interpolate some missing parts if there are small holes, etc.).