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High resolution texture compression

Posted: Thu Dec 17, 2015 2:23 am
by rane1dom
Hi everyone,

I am trying to import 3D files with high resolution textures at 8192x8192 and greater. When importing these .OBJ files into Cloud Compare, they are reduced to 4096x4096 and the following message appears:

[I/O] File 'K:/3D_File.obj' loaded successfully
[OpenGL] Image is too big to fit in texture cache! Reducing it to (4096x4096) for display!


Is this a limitation of the software? Or is there a setting to adjust the "texture cache" so that full resolution files can be introduced?

Re: High resolution texture compression

Posted: Thu Dec 17, 2015 7:40 am
by daniel
In fact this is a limitation of the graphic card (textures can't be bigger than 64 Mb). One solution would be to split the texture in multiple parts but we don't do it yet.

Anyway the reduction of the texture is for display only. If you export the mesh we will keep the original textures.