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Plane parallel with ZX
Posted: Tue Dec 22, 2015 4:04 pm
by isee
Hi
What is the fastes way to make a plane parallel with ZX with a picked point for the position?
- facade.jpg (21.78 KiB) Viewed 1862 times
I have cut out a part of a facade. Now i need to know the deformation.
Thanks for any answer.
Re: Plane parallel with ZX
Posted: Tue Dec 22, 2015 7:43 pm
by daniel
I guess that the 'Level' tool is the best way to achieve this. It will make the plane defined by the 3 points you pick parallel to (XY). The first point is the origin, then the second point should be aligned with the new X direction and the third point with the new Y direction.
Then you can use the 'Edit > Apply Transformation' tool to rotate of 90 degrees about X to make the plane parallel to (XZ).
Re: Plane parallel with ZX
Posted: Wed Dec 23, 2015 6:38 am
by isee
Thanks for your fast reaction.
The problem is when i use
"the 'Edit > Apply Transformation' tool to rotate of 90 degrees about X to make the plane parallel to (XZ)"
that the plane rotate about the original X axis, and now the plane is about 800 meters from the scandate away.
It's not a option to transform the Scandata to the origin 0, because i need informations about the points in meters over ocean from different points.
Is it possible to turn the plane over a defined point?
Re: Plane parallel with ZX
Posted: Wed Dec 23, 2015 7:49 am
by daniel
Well, it's not very handy but to rotate around a given point P you can do this in 3 steps:
- Translate the cloud of -P
- Rotate the cloud
- Translate the origin back to the original position (+P) (this last translation can be input at the same time as the above rotation with the 'Apply transformation' tool)
Re: Plane parallel with ZX
Posted: Wed Dec 23, 2015 8:22 am
by isee
Ufff, your right. That's very unhandy!
Is it possible to change the command "Plane" in "Primitive factory" like on my picture? That would be much more easyer and faster.
- changed command plane.jpg (42.16 KiB) Viewed 1858 times
Re: Plane parallel with ZX
Posted: Sun Nov 27, 2016 1:41 pm
by daniel
The 2.8 beta version has now a 'Edit > Plane > Create' method that lets you do this.