rotate/translate a box primitive in its own coordinate
Posted: Sat Apr 09, 2016 5:06 pm
I use the 'Translate/Rotate' method to translate or rotate the box primitive in a point cloud.
But I want to rotate the box relative to the box own coordinates. For example, I can rotate/translate the box in the direction of the x axis of the box when I select the x in the 'translate/rotate' dialog (like blow). How to create a box primitive coordinate in the point cloud, so I can rotate or translate the box relative to its own coordinates rather than the point cloud coordinate?
But I want to rotate the box relative to the box own coordinates. For example, I can rotate/translate the box in the direction of the x axis of the box when I select the x in the 'translate/rotate' dialog (like blow). How to create a box primitive coordinate in the point cloud, so I can rotate or translate the box relative to its own coordinates rather than the point cloud coordinate?