Gamepad support
Posted: Sun Nov 06, 2016 8:44 am
The latest 2.8 beta version of CC (online) now supports gamepads. I developed it with a Xbox One controller for Windows.
Check that the controller is connected (File > Game > Enabled). Then be sure to enable the viewer-based perspective mode (F4 or the 'A' button of the controller). The other modes work but they may be more disturbing as the controller will control the object and the not OpenGL camera.
Here is the current control mapping:
Check that the controller is connected (File > Game > Enabled). Then be sure to enable the viewer-based perspective mode (F4 or the 'A' button of the controller). The other modes work but they may be more disturbing as the controller will control the object and the not OpenGL camera.
Here is the current control mapping:
- A: toggle viewer-based perspective mode
- B: toggle object-based perspective mode
- left stick: move body (viewer-based mode) or move object [left/right and forward/backward]
- right stick: rotate head (viewer-based mode) or rotate object
- cross: move body (viewer-based mode) or move object [left/right and up/down]
- L1/R1: change point size
- L2/R2: roll left/right
- start: zoom and center on the visible entities