Mesh vertex to point cloud conversion?
Posted: Thu Jan 17, 2019 2:47 am
I need to convert all the vertices of a mesh to points in a point cloud. (Ideally a PLY file, or what a PLY could be converted from.) The colors from the mesh's vertex color channel or texture map must also transfer to the resultant point cloud's colors.
CloudCompare allows conversion of a mesh to a point cloud via Edit-> Mesh-> Sample Points. However, it simply distributes points evenly along the surface. What I need is to simply substitute all vertexes with points, because I want an unequal distribution of points along the surface. The final result is supposed to have a greater density of points where the higher detail areas of the form are, the same way a decimated mesh is composed.
How would I go about doing this?
CloudCompare allows conversion of a mesh to a point cloud via Edit-> Mesh-> Sample Points. However, it simply distributes points evenly along the surface. What I need is to simply substitute all vertexes with points, because I want an unequal distribution of points along the surface. The final result is supposed to have a greater density of points where the higher detail areas of the form are, the same way a decimated mesh is composed.
How would I go about doing this?