Integrating CloudCompare with Unity for AR Development
Posted: Tue May 21, 2019 5:46 pm
Hello everyone.
I'm trying to find a way to 3D scan the environment, and then immediately compare this newly generated 3D mesh with the pre-loaded digital twin of the environment. For example, in the digital twin captured yesterday, a bookshelf has 10 books on it. In the present, the user is looking at the bookshelf with their augmented reality device, and there is now a helmet on the shelf, and 5 books are missing. I want the augmented reality application to display the added features (helmet) in green, and missing features (5 books) in red.
I've successfully been able to compare two different 3D meshes of the same object using CloudCompare, I'm stuck on how to move forward with Unity.
Does anyone have experience with integrating CloudCompare's functionality of comparing the differences between two 3D meshes with Unity?
Thanks in advance for your help
I'm trying to find a way to 3D scan the environment, and then immediately compare this newly generated 3D mesh with the pre-loaded digital twin of the environment. For example, in the digital twin captured yesterday, a bookshelf has 10 books on it. In the present, the user is looking at the bookshelf with their augmented reality device, and there is now a helmet on the shelf, and 5 books are missing. I want the augmented reality application to display the added features (helmet) in green, and missing features (5 books) in red.
I've successfully been able to compare two different 3D meshes of the same object using CloudCompare, I'm stuck on how to move forward with Unity.
Does anyone have experience with integrating CloudCompare's functionality of comparing the differences between two 3D meshes with Unity?
Thanks in advance for your help