CloudCompareStereo crashes on redraw()
Posted: Tue Apr 14, 2020 12:13 pm
Hello,
I'm currently developing a custom plugin.
One of the implemented features is to rotate the view around the current object.
Therefore I spawn an animation-thread (new QT Thread), calculate the rotation matrix and then call the following code line (inside the animation-thread):
With standard CloudCompare (v2.10.2) the plugin works well, but with CloudCompareStereo (v2.10.2) the plugin crashes when "redraw()" is called.
I'm currently developing a custom plugin.
One of the implemented features is to rotate the view around the current object.
Therefore I spawn an animation-thread (new QT Thread), calculate the rotation matrix and then call the following code line (inside the animation-thread):
Code: Select all
m_app->getActiveGLWindow()->redraw();