Frame Rate Issues working on textured mesh
Posted: Sun Jun 14, 2020 5:41 am
Hi, Daniel!
First of all, thank you for keeping up the project so carefully.
So, i've been on working on a geologic interpretation of a model (~500mb OBJ file) that includes mesh(3M facets), vertices (1,8M) and textures (~15Mb). Everything is going OK, except for a very low frame rate. If the textures are turned on the FPS are about 1.5, if they're turned off it gets around 4,5 FPS (According to the Frame Rate Teste).
The hardware i'm using: I7700HQ, GTX1050Ti 4gb, 16gb RAM. "Try to load clouds on GPU for faster display" is checked. The console shows the GTX as the main video card.
Is there something i can do to a more fluid visualization?
Best regards :),
First of all, thank you for keeping up the project so carefully.
So, i've been on working on a geologic interpretation of a model (~500mb OBJ file) that includes mesh(3M facets), vertices (1,8M) and textures (~15Mb). Everything is going OK, except for a very low frame rate. If the textures are turned on the FPS are about 1.5, if they're turned off it gets around 4,5 FPS (According to the Frame Rate Teste).
The hardware i'm using: I7700HQ, GTX1050Ti 4gb, 16gb RAM. "Try to load clouds on GPU for faster display" is checked. The console shows the GTX as the main video card.
Is there something i can do to a more fluid visualization?
Best regards :),