[SOLVED] FBX export options and other mesh format export issues
Posted: Wed Apr 06, 2022 9:57 am
I'm facing several issues depending on selected export format.
As a global request, please add option to flip YZ axes on export.
As a global request, please add option have a common origin point as reference for an XYZ shift. Currently it seems like it places the 0,0,0 near the mesh, or at the 0,0,0 of the point cloud it meshed from. That causes that if you place in 3d softwhare several exported meshes from several exported terrain grids the they had real world coords, they simply fall one on top of the other instead of alignin properly.
DXF. Scale is OK, but triangles show up as single elements and in 3d package I get "eInvalidSymbolTableName". error.
FBX. Scale needs to be x100.
OBJ scale is correct.
As a global request, please add option to flip YZ axes on export.
As a global request, please add option have a common origin point as reference for an XYZ shift. Currently it seems like it places the 0,0,0 near the mesh, or at the 0,0,0 of the point cloud it meshed from. That causes that if you place in 3d softwhare several exported meshes from several exported terrain grids the they had real world coords, they simply fall one on top of the other instead of alignin properly.
DXF. Scale is OK, but triangles show up as single elements and in 3d package I get "eInvalidSymbolTableName". error.
FBX. Scale needs to be x100.
OBJ scale is correct.