Hi guys,
Im new around here, im using for the first time CC. Hope you can help me. So this is my issue... I cant open FBX binary in my 3dsMax, any thoughts why?
FBX Binary dont open in 3dsmax
Re: FBX Binary dont open in 3dsmax
Nope, sorry...
Maybe the entity type is not managed by 3DSMax?
Maybe the entity type is not managed by 3DSMax?
Daniel, CloudCompare admin
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Re: FBX Binary dont open in 3dsmax
I've done this recently.
You eed to use FBX 6.0 binary.
You will need to scale x100 once imported. At least I'm using units in 3dmax as meters. Also you will need to rotate mesh 90.
for 3dmax I would consider other formats tho, here some comments I wrote while testing mesh export to be imported in 3dmax.
https://www.cloudcompare.org/forum/view ... =14&t=5707
I think, unless you need vertex colours, .OBJ does a better job, when you import to 3dmax you can flip YZ axes, and scale is correct by default. Or may be there is dropdown opiton to scale on import. I can´t recall right now. Also there was a checkbox that did slow a bit the operation, I think it was like rebuild normals or merge faces or similar, so if it slow on import check the checkboxes.
You eed to use FBX 6.0 binary.
You will need to scale x100 once imported. At least I'm using units in 3dmax as meters. Also you will need to rotate mesh 90.
for 3dmax I would consider other formats tho, here some comments I wrote while testing mesh export to be imported in 3dmax.
https://www.cloudcompare.org/forum/view ... =14&t=5707
I think, unless you need vertex colours, .OBJ does a better job, when you import to 3dmax you can flip YZ axes, and scale is correct by default. Or may be there is dropdown opiton to scale on import. I can´t recall right now. Also there was a checkbox that did slow a bit the operation, I think it was like rebuild normals or merge faces or similar, so if it slow on import check the checkboxes.