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Problems when opening a obj with edited global shift and scale
Posted: Fri Mar 01, 2024 11:14 am
by oeysteindigre
Hi, and thanks for this amazing software!
I have a issue when saving a obj with edited global shift and scale.
When opening the saved obj file in common viewers, the modell is damaged.
Any idea how to avoid this problem?
Re: Problems when opening a obj with edited global shift and scale
Posted: Sat Mar 02, 2024 9:55 am
by daniel
If you open the file again in CloudCompare, is the model damaged, or does it still look ok?
Because I wonder if the other tool is properly managing large coordinates? (OpenGL for instance doesn't like large coordinates, and it creates rendering issues due to the truncated coordinates).
Re: Problems when opening a obj with edited global shift and scale
Posted: Sat Mar 02, 2024 1:39 pm
by oeysteindigre
Thanks for answering Daniel.
It’s looking good in CC. Also in agisoft.
In windows 3d-viewer and meshlab it’s not.
Is it possible to not save as large coordinates, or you know other workarounds?
Re: Problems when opening a obj with edited global shift and scale
Posted: Tue Mar 05, 2024 8:34 am
by oeysteindigre
It worked well when turning of the “preserve global shift on save” function :)
Re: Problems when opening a obj with edited global shift and scale
Posted: Tue Mar 05, 2024 8:02 pm
by daniel
Ah yes, or you can also use later the 'Edit > Edit Global Shift & Scale' option (to set the Global Shift to (0, 0, 0)).