https://youtu.be/0ByHjieQcS4
The track is MMS scan from Virtual Shizuoka Dataset.
BKG is Aerial Scan.
Processing the data was hell, but managed to build a somewhat reasonable workflow yet mesh retopology and cloud segmentation remain the main challenges.
I'll add references to CC in credits or launch screen, but at the moment is just a prototype/alpha
Cheers!
I used Intensely to process the MMS data for this game.
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Re: I used Intensely to process the MMS data for this game.
Nice! I can imagine how complex the cloud processing has been ;)
Daniel, CloudCompare admin