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EDL and bounding box
Posted: Tue Jul 05, 2011 12:04 pm
by jfhullo
Hi all,
it seems that when you use EDL, there is a problem when the camera enters in the bounding box, the EDL render does not work in this case.
Is it a limitation of the EDL or a problem of implementation?
JF
Re: EDL and bounding box
Posted: Tue Jul 05, 2011 6:52 pm
by daniel
I would answer: both! In fact, the computation is done in "screen space", and we should give to the shader the actual bounding box of what's actually visible and not the whole bounding box (but of course, it's much harder to compute in real time).
However, there are first approximations that can be easily done and that should do the trick, but I didn't had the time to test them!
Re: EDL and bounding box
Posted: Thu Jul 07, 2011 12:55 pm
by jfhullo
Hi daniel,
I just saw your new version of CC. The EDL plugin has , at least on my computer, a big problem in the version. The contour lines are really large and points are strange. Morevover, i can not zoom more now than before.
You can see this in the image:
Re: EDL and bounding box
Posted: Thu Jul 07, 2011 8:34 pm
by daniel
Is this in 'perspective' mode? I didn't tried EDL in this mode!
I will disable the "zoom" following effect for perspective modes if this is not satisfactory.
Re: EDL and bounding box
Posted: Fri Jul 08, 2011 7:44 am
by jfhullo
Good morning Daniel,
Here is a screen capture, in non perspective mode. The zoom is ok and works fine, but there is still this strange effect of points that are not square anymore and thent contour lines are also strange. the render is not as nice as it was before.
Best,
JF